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CYBERSPACE:
OUR CREATIVE LIVES HAVE CHANGED
...But as Melissa
Valdez points out, what multimedia really means, is the potential of
a computer to handle multiple mediums as input and then output them
in as many forms. So, no longer is the artist restricted to one role,
one art form (painting, photography, etc), but is permitted to explore
many. The "multimedia artist" once again becomes a generalist,
able to cross frontiers no longer built of stone. Certainly, it can
be argued that the artist really becomes a specialist . . . of computers!
But, this tool is "user friendly", one that is not only simple
to use, but fast becoming ubiquitous - whether it be on the job, in
the store, at home or at the bank. Moreover, it allows access to art
forms that formerly were restricted to true specialists (designer, musician,
photographer, etc.). In essence, we are all (fast becoming) specialists
of computers, the multitude sending pictures and stories to the multitude.
Since the artist/consumer is on familiar ground (the computer), diversity
can once again be liberating: The "Computer
collagist"5 is born. This is a "virtual" breakthrough
for those of us unable to define our work as just one thing. The consumer
can now access this world via the familiar computer, to enter creative,
artistic expression that had previously never taken form. In an age represented
by the blurring of the distinction between public and private,6 multimedia
work will not only be a creative reflection, but an interrogation of
social and political transitions. It already is so today. The explosion
of video art, installations and multimedia work since the 70's, has
consistently shown that the personal can be universal. Multimedia "personal"
documentaries, exploring seemingly isolated cases, are but reflections
of recent societal breakdown of family, identity, religion, etc. In
other words, artists/consumers are expressing what is "really"
happening in their lives, and are less likely to embrace the dominant
ideology, promulgated mostly by network television. By recuperating
this former ideological role of network television (which still lingers
on, in particular with sports, soaps and sitcoms), the multimedia artist
can be his/her own "myth" maker, or "ritual bearer,"
telling stories based on his/her own concrete, real life experience.
The success of such artists and of video art in general, which has moved
out of the museums and into the homes via cable broadcasts and rentals,
is because what is closest and dearest, is also what is most universal.
The work of Su Friedrich, Vanalyne Green, Mona Jimenez, Terri Getter,
Cecilia Condit, Dan Reeves, Lynn Hershman, etc.touches us because it
is personal. We all have family, identity crises, death, loss, love,
etc. We learn from these tales as they relate to our common experience
in society.7 Cybertales can be
told visually, orally and/or by text. But they all pass via computer.
The medium is the message. The power of the stories told on computer
bulletin boards lies in part in the facelessness of the audience the
message is sent to. Who in fact is the audience? Directly, it is the
computer screen. Like the blank page of a personal diary, one writes
to oneself, to express the pain or joy of the moment, to relate an anecdote,
experience, argument, or philosophical musing . . . in the hopes that
one is not alone. Stories that echo themes of the beginnings of storytelling.
The proof that these innermost thoughts are what in fact makes us closest
to each other, part of the human race so to speak, is the outpouring
of response to these electronic messages, sent like bottles, into the
ocean of cyberspace. "Cybertowns" of support are built this
way, where story leads to story of sympathy, criticism or support. There
is always a response. According to Jon Katz, "cyber-towns are not about technology. They are about something much more basic and timeless. People get excited about one another's tales and ideas . . . the stories are told, not written.8... FOOTNOTES 1 Katz, Jon, "The Tales They Tell in Cyberspace Are a Whole Other Story," NY Times, Jan. 25, 1994, p. 30. 2 Kapor
Mitchell, "Where Is the Digital Highway Really Heading?" Wired
1.3 Magazine, p. 11. 3 Valdez,
Melissa, "What is Multimedia?" The Mediator of 07M: Eye on
the Arts, Vol. 1, Issue 2, Feb. 1994. 4 Ibid. 5 My
terminology. 6 For
an excellent discussion on this see Rosler, Martha, "Video Art:
its Audience, its Public," The Independent, Dec. 1987. She asks,
for example, how can there be said to be a private sphere when millions
are told simultaneously to insert suppositories to gain hemorroid relief? 7 Martha
Gever, in an article attempting to find commonality among female video
artists, finds tendencies to "dissect pathological dynamics common
to the 20th century Western nuclear family," to question identity
and the prevalence of performance as a dramatic strategy to connect
the emotional content of individual (autobiographical) stories to the
larger social configurations of power. For more, see Gever, Martha,
"The Feminism Factor: Video and its Relation to Feminism,"
p. 233-234. 8 Ibid.,
p. 30. 9 "griot" = African storyteller. |
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